(Currently in edit)

9/07/2013

Metal Gear Solid

Metal Gear Solid V: The Phantom Pain (JapaneseメタルギアソリッドV ザ・ファントム・ペインHepburnMetaru Gia Soriddo Faibu Za Fantomu Pein?) is an upcoming action-adventure stealth video game developed by Kojima Productions and produced by Hideo Kojima, currently in development for the PlayStation 3PlayStation 4Xbox 360Xbox One[4] and PC[5]. It will be the eighth game in the series directed by Hideo Kojima and the first one produced with Kojima Productions' in-house development kit the Fox Engine.[3] Within the series' over-arching storyline, the game will serve as a continuation of the events of Metal Gear Solid: Peace Walker[6] and will carry over the same tagline ofTactical Espionage Operations.[7]
Metal Gear Solid V: The Phantom Pain is a composite of two previously announced Kojima Productions projects.[8][9][10] The first is Metal Gear Solid: Ground Zeroes, a FOX Engine tech demo shown at the Metal Gear 25th Anniversary Party on August 30, 2012.[11] The second is The Phantom Pain, a trailer at the Spike TV Video Game Awards on December 7, 2012, presented as an original title by fictional developer Moby Dick Studios, with the Metal Gear Solid V logo virtually obscured.[12] On March 27, 2013, the true nature of these two projects was revealed at the Game Developers Conference, where Kojima announced that Ground Zeroes serves as a prologue to The Phantom Pain and these two titles form one whole work.[13]
The prologue chapter takes place shortly after the events of Peace Walker in 1975. The player controls Snake (otherwise known as Big Boss) working on behalf of the Militaires Sans Frontieresunder orders from Kazuhira Miller as he is sent to infiltrate an American black site on Cuban soil called Camp Omega. Snake's mission objective is the extraction of two prisoners in the camp, Chico, a Sandinista child soldier who worked with Snake during the Peace Walker incident; and Paz, an agent of the mysterious Cipher organization who fought against Snake, but survived. The prologue ends with destruction of Mother Base, MSF's base of operations, and Snake falls comatose as a result of injuries he has sustained.[14]
In the main story set in 1984, Snake finally awakens from his coma and forms a new mercenary group, the Diamond Dogs. Now using the name Punished Snake, he ventures into Afghanistan during the Soviet war to track down the men responsible for MSF's destruction. Along the way, he becomes reacquainted with his former rival Ocelot and encounters a unit of warriors robbed of their past, present and future. While Snake is initially driven to exact revenge, he soon unearths a plot by the Cipher organization to develop a weapon with the potential to surpass even the Metal Gear system.

Characters

In contrast to previous MGS installments, Kojima Productions is conducting the voice-acting and motion capture with English-speaking actors and stuntmen. Facial motion capture will be used for the first time in the series. The Japanese voice acting will be dubbed over the English cast's performance rather than the other way around (as had been done with previous MGS games).
David Hayter, the English-language voice of Solid Snake and Naked Snake, was not chosen to reprise the latter role for Metal Gear Solid V.[15] On June 6, 2013, during the annual Konami Pre-E3 show, Konami officially confirmed that actor Kiefer Sutherland will provide the voice of Punished Snake and do the motion capture work for the game.[16][17][18] Kojima's reason for replacing Hayter was to "have a more subdued performance expressed through subtle facial movements and tone of voice rather than words", and that he "needed someone who could genuinely convey both the facial and vocal qualities of a man in his late 40s". Hollywood producer and director Avi Arad suggested to Kojima that Sutherland can fulfill his requirements.[19]
Other confirmed actors include Robin Atkin Downes reprising his role as Kazuhira Miller and Troy Baker as Ocelot.[20] Stefanie Joosten will play new character Quiet in both the E
As in Peace WalkerMetal Gear Solid V will offer a base-building feature that allows player to develop weapons and items from their home base. The player is also given the ability to access their base from their real-life smartphones.[23] Series director Hideo Kojima revealed that the game has a new day and night cycle that runs in real-time, and that "depending on how you travel between one stage to the next, the travel time will affect the time of day when you arrive at your destination".[24] A new game design direction will allow the player to choose in what order the story events take place by selecting missions in any order they like, and yet still "understand the encompassing message by the end".[25][26]
Hideo Kojima has spoken about the restrictive nature of previous MGS titles, saying that they "set [the player] on one rail to get from point A to point B, with a certain amount of freedom between". In stark contrast, Kojima's team will instead offer the player new ways of traversal and sneaking methods, such as taking a plane, helicopter or motorcycle to the mission area. This is in order for Kojima to accomplish a "true open world experience".[27]
nglish and Japanese language versions.[21] For the Japanese voice cast, Akio Otsuka (Punished Snake), Tomokazu Sugita (Miller), Hideyuki Tanaka (Emmerich), Kikuko Inoue (Chico) and Nana Mizuki (Paz) will reprise their roles from Peace Walker.[21][22]
In February 2012, a site named "Development Without Borders" owned by Konami was uploaded promoting development for a new Metal Gear title, which was titled "THE "NEXT" MGS". The site was recruiting staff for the 2012 GDC pavilion in March, and requested applications for several positions for the latest Metal Gear Solid targeted for "high-end consoles and PC" and "next-gen Fox engine".[28][29]As the year went on, screenshots and videos of the newly announced Fox Engine were unveiled by the team.[30] This media demonstrated many random settings and characters, although none related to the Metal Gear series. Certain screenshots, however, were noted to feature a character who resembled the Big Boss character of Metal Gear, walking up to a Stryker AFV previously seen inMetal Gear Solid 4.[31]

As Ground Zeroes

The game was later announced on August 30, 2012 originally under the title of Metal Gear Solid: Ground Zeroes. It was revealed at a private function celebrating the twenty-fifth anniversary of theMetal Gear series, and made its public debut two days later at the 2012 Penny Arcade Expo.[32]Director Hideo Kojima confirmed that Big Boss will return as the game's protagonist, and that Ground Zeroes will serve as a prologue to the proper Metal Gear Solid V.[33] It will be the first game to utilize the Fox game engine developed by Kojima Productions.[34] On January 2013, Kojima revealed thatGround Zeroes will be the first title in the series to be subtitled in Arabic, a feature the team had originally planned for previous games.[35] In addition, he also confirmed that the length of the cutscenes will be reduced as he believes that long cutscenes have become outdated.[25][36]
In an interview with VG247, Hideo Kojima expressed concerns over whether or not Ground Zeroes will be released. He claimed that his aim was to target taboos and mature themes, which he considered to be "quite risky", adding that his roles as creator and producer were in conflict with one another; as creator, Kojima wanted to take the risk of exploring themes that might alienate audiences, but as producer, he had to be able to tone down the content in order to sell as many copies of the game as possible. Ultimately, the role of creator won out, and Kojima described his approach as "prioritizing creativity over sales".[37][38][39] Although the game was originally thought to be released on a disc, it is currently unclear on how Ground Zeroes will be distributed.

As The Phantom Pain

At the 2012 Spike Video Game Awards in December 2012, a teaser trailer for a game known as The Phantom Pain was shown, credited to a Swedish developer known as Moby Dick Studio. Allegedly led by Joakim Mogren, the studio's mission statement read that it aimed to "deliver an uncompromising, exciting, and touching game experience to people all around the globe."[24] After the presentation, speculation began to surface from various publications that The Phantom Pain was actually a Metal Gear game; noting the protagonist's resemblance to Big Boss, graphics similar to those produced by the Fox Engine, and that the title "Metal Gear Solid V" could fit in the negative space and indentations of the game's logo when using the same font.[40][41] It was also pointed out the name "Joakim" was an anagram of "Kojima", the domain name for the studio's website had only been registered about two weeks prior to the announcement, and that several people wearing Moby Dick Studio shirts were sitting in a VIP area intended for Konami staff.[40][42] Hideo Kojima jokingly stated he was impressed by the trailer and how Mogren was inspired by Metal Gear.[43]
Mogren appeared in an interview on the March 14, 2013 episode of GameTrailers TV; while stating that he could not reveal many details, he confirmed that more details about The Phantom Pain would be revealed at the upcoming Game Developers Conference, and showed a series of screenshots on an iPad to the show's host Geoff Keighley. However, after Keighley pointed out the presence of the Fox Engine logo in the screenshots, Mogren appeared nervous and the segment abruptly ended.[44]

As Metal Gear Solid V

On March 27, 2013 at GDC 2013, Kojima officially confirmed that Ground Zeroes and The Phantom Pain were one and the same, and that the final title was going to be Metal Gear Solid V: The Phantom Pain.[45] He subsequently presented a trailer and showcased the finer aspects of the Fox Engine, later explaining that Ground Zeroes serves as a prologue to the main Phantom Painsegment.[46]
While the official trailer announcing the game was running on a PC, the game will be released for thecurrent generation of video game consoles. In an interview during E3 2013, when asked about a PC release Kojima stated "We are making it", however, he made it clear that the PC port is not their top priority at the moment.[47] Kojima confirmed that the visuals seen in the trailer will look close to those in the final game. He also stated that he would like Metal Gear Solid V to be his final Metal Geargame, noting that unlike previous titles where he had announced that he had finished making games in the series, only to return for subsequent titles, he would like to fulfil his retirement from the series with Metal Gear Solid V. Although the trailer had Snake suffering from hallucinations in the form of a flaming whale, Kojima assured that there will be a balance in realism.[48] Kojima later revealed thatThe Phantom Pain was initially presented as an independent game so as to assess the public and industry response to the Fox Engine, as he felt that announcing the game as part of Metal Gear Solid V would cloud reactions to the engine. In April 19, 2013 it was announced that a 2K Czech employee, Jordan Amaro, had joined the Kojima Productions development team to support the development ofMetal Gear Solid V.[49]
On June 10, 2013 at E3 2013, a fourth trailer was shown at the Microsoft press conference, demonstrating the new play mechanics, as well as the cast of characters. The development of anXbox One version was also announced at the conference.[50] On June 11, the standard version of the trailer were uploaded to Konami's official YouTube channel, along with an extended director's cut for mature audiences. The trailer confirmed the development of a PlayStation 4 version in addition to the previously announced Xbox One version.[51][52]


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